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Senior 3D Artist - Monopoly GO!
Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin
Senior Manager, Technical Art Direction - League of Legends
Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the League experience. We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints. That's where you come in. Responsibilities: - Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA. - Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes. - Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams. - Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams. - Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads. - Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically. - Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices. - Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows. - Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions. - Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance. - Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability. - Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards - Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines. - Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams. Required Qualifications: - 10+ years in the games industry, with at least 4+ years in technical art leadership or management roles. - Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline). - Deep knowledge of game art pro
Narrative Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a character-focused Narrative Systems Designer to join our dynamic team. You’ll be a key player on a team focused on using the latest technology to create NPC interactions that delight, engage, and retain players. In this role, you will - Design and implement NPC interactions with players and other NPCs, focusing on each character's personality, background and narrative - Think about character interactions and story systemically, bringing both technical skills and a creative writing touch to your day-to-day work - Work closely with leads to develop and validate satisfying relationship systems with characters - Work with Production and your leads to identify and prioritize work essential for creating these systems - Create deeply engaging conversations and questlines - Work with emerging technologies to help us shape the future of believable characters in games What we're looking for - Experience shipping multiple AAA titles as a Game Designer - A deep understanding of narrative design: you think about story & narrative systemically as well as creatively - Implementation experience with development tools, game engines (preferably UE 4/5), and pipelines; your ability to implement narrative systems in the engine will be a plus - A solid understanding of game design principles and player motivation - Ability to take ownership and communicate initiatives to ensure they are completed on time and in line with the design vision EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatic
Character Animation Lead
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character, and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Character Animation Director to join our Special Projects team to help drive the vision and execution of character animation across experimental and gameplay-driven prototypes. You will combine strong animation fundamentals with technical fluency in Unreal Engine to build responsive, expressive, and scalable animation systems. You will act as a bridge between animation and engineering - helping to define workflows, shape systems, and solve complex problems at the intersection of gameplay and motion. This role requires both hands-on creation and leadership: setting quality bars, guiding others, and helping a small team move quickly without sacrificing clarity or craft. In this role, you will - Lead the creation and implementation of high-quality, gameplay-driven animation in Unreal Engine - Prototype and iterate on new approaches to character movement, responsiveness, and player-driven animation - Collaborate closely with engineers and technical designers to design scalable, flexible animation systems. Excite those around you with creative and clear thinking - Own animation quality and leadership across projects, ensuring a strong and consistent point of view - Translate gameplay needs into animation behaviors that feel intuitive and responsive - Debug and solve complex animation and integration issues in the engine - Contribute to and help evolve animation pipelines, tools, and workflows for rapid iteration - Mentor and support other animators, fostering a culture of curiosity, experimentation, and craft excellence What we're looking for - Expert-level understanding of character animation principles, with the ability to deliver both realistic and stylized motion; experience with motion matching, procedural animation, or emerging animation technologies is a plus - Deep experience working in Unreal Engine, including Animation Blueprints, state machines, blending, and runtime systems - Strong understanding of gameplay animation-how input, timing, and responsiveness shape player experience - Proven ability to collaborate effectively with engineers and technical designers on complex, system-driven features - Experience building or contributing to animation systems (not just assets), including debugging and iteration in-engine - Animating in-engine using Unreal Engine anim
Partnerships Director - Sports & Talent
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CONSUMER What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through incredible content and partnerships, world-class storytelling and events, or managing products enjoyed by millions of players, the Epic Consumer organization is responsible for all strategy, go-to-market and commercial efforts that make Epic Games a world-class leader in building the future of entertainment. What You'll Do Epic is seeking a Partnerships Director to lead, grow, and execute key partnerships across the sport industry and talent for our first party games. This role will lead the sourcing, development, and execution of interactive IP integrations with top global elements of sports – Athletes, Teams, Leagues, Sporting Moments while also supporting with cultural efforts at large (Brands and Talent) — combining business development, creative deal-making, and product collaboration to bring authentic sports experiences to life across Epic’s ecosystem. It's a unique opportunity to help shape industry-defining experiences and expand Epic’s cultural impact through world-class partnerships in sports culture and more. In this role, you will - Lead day-to-day engagement with external partners, to understand their overall goals and ensure all campaign elements reflect both partner objectives and Epic’s brand and legal standards - Act as Epic’s external face within the sports industry, developing strong relationships with leagues, talent agencies, athletes, and brand partners, and representing Epic at major industry events and summits - Partner closely with Product and Consumer teams to ensure partnership initiatives align with Epic’s broader player, product, and business objectives – having a seat at the table, influencing product strategy into actionable roadmaps and measurable outcomes for commercial outcomes - Collaborate with development and creative teams to identify, pitch, and translate sports partnership ideas into compelling gameplay offerings across titles like Fortnite and Rocket League - Direct, source, and negotiate new sports partnerships while managing inbound and outbound licensing opportunities across sports and entertainment - Manage end-to-end execution of partnership campaigns, serving as the key liaison and coordinating with cross-functional teams to ensure timely delivery, asset management, go-to-market support, and streamlined partner communication - Collaborate with Epic teams to identify, pitch, and onboard high-profile partnerships for Fortnite, from proposal and presentation through execution and launch What we're looking for - 8–10+ years of experience in sports partnerships and talent deal-making, with a track record of closing and executing high-profile deals - Deep understanding of the sports and talent landscape — leagues, teams, talent, and agencies — with robust understanding of digital consumer products and gaming cul
Lead Lighting Artist
Job Title Lead Lighting Artist Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary - We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. - This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. - Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities - Drive Lighting Quality & Vision - Help define and execute the lighting vision in alignment with the game’s art direction. - Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. - Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting - Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. - Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. - Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership - Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. - Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. - Partner with Technical Art and Engineering to explore new fea
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