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Senior Character Technical Artist | Artiste technique senior â Personnages
Qui nous sommes: FondĂ©e en 2005, 2K Games est une entreprise internationale de jeux vidĂ©o, Ă©ditant des titres dĂ©veloppĂ©s par certains des studios de dĂ©veloppement les plus influents au monde. Nos studios, responsables du dĂ©veloppement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres sâĂ©largit grĂące Ă notre plan stratĂ©gique mondial ainsi quâĂ la crĂ©ation et Ă lâacquisition de studios novateurs dont les contenus continuent dâinspirer des millions de joueur·euse·s Ă travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rĂŽle, dâaction, de stratĂ©gie, ainsi que des jeux occasionnels et familiaux.Notre Ă©quipe dâingĂ©nieur·e·s, de spĂ©cialistes du marketing, dâartistes, de scĂ©naristes, de scientifiques de donnĂ©es, de producteur·rice·s, de penseur·euse·s et de personnes dâaction constitue le pilier Ă©ditorial professionnel de notre bibliothĂšque croissante de franchises acclamĂ©es par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meierâs Civilization, Tiny Tinaâs Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·Úre·s de crĂ©er un environnement de travail inclusif, ce qui signifie encourager les membres de nos Ă©quipes Ă venir tel·le·s quâils·elles sont et Ă se dĂ©passer ! Nous encourageons la diversitĂ© et lâinclusion et voulons que notre communautĂ© de candidat·e·s reflĂšte cet engagement. Nous encourageons toutes les personnes qualifiĂ©es Ă explorer nos opportunitĂ©s Ă lâĂ©chelle internationale. 2K a son siĂšge social Ă Novato, en Californie, et est un label dĂ©tenu en propriĂ©tĂ© exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes Ă la recherche dâun·e artiste technique sĂ©nior·e spĂ©cialisé·e en animation technique et en grĂ©age (rigging) de personnages pour guider le dĂ©veloppement de systĂšmes de personnages expressifs et performants. Dans ce rĂŽle, vous agirez Ă titre de responsable technique, aidant Ă dĂ©finir les normes de nos flux de productions de personnages pour plusieurs titres. Vous servirez de pont entre lâanimation, la conception artistique de personnages et lâingĂ©nierie, en apportant la perspective technique et le mentorat nĂ©cessaires pour concevoir des outils Ă©volutifs et de haute qualitĂ© pour nos Ă©quipes crĂ©atives. Ce que vous ferez : - Diriger la conception de grĂ©ages (rigs) de personnages complexes, en veillant Ă ce qu'ils respectent systĂ©matiquement des normes Ă©levĂ©es en matiĂšre de fidĂ©litĂ© visuelle et de performance en temps rĂ©el (runtime). - Guider l'Ă©volution des ensembles d'outils d'animation internes en identifiant les lacunes des flux de productions et en recommandant des solutions Python/C++ Ă fort impact. - Mentorer et soutenir les artistes techniques de niveaux dĂ©butant et intermĂ©diaire, en offrant des corrections techniques et en partageant les meilleures pratiques pour Ă©lever la qualitĂ© du travail de l'Ă©quipe. - Superviser et maintenir les normes de grĂ©age, les structures squelettiques et la logique de dĂ©formation pour assurer la cohĂ©rence entre les projets. - Conseiller les partenaires de l'ingĂ©nierie sur les besoins concrets de l'Ă©quipe d'animation, en aidant Ă perfectionner les nĆuds d'animation personnalisĂ©s et les systĂšmes en temps rĂ©el. - Ăvaluer et piloter les technologies Ă©mergentes (p. ex. : dĂ©formation basĂ©e sur l'apprentissage automatique, physique avancĂ©e) pour dĂ©terminer leur viabilitĂ© au sein de notre flux de productions. Ce qui fera de vous un bon cand
Senior Animation Engineer
Job Title Senior Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type Permanent Job Summary As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. Duties and Responsibilities - Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. - Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). - Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. - Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. - Support planning efforts by estimating and dependency-checking animation feature development. - Identify technical and developmental risks/obstacles and generate solutions to overcome them. - Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment. - Shipped one or more AAA game titles, ideally using Unreal Engine. - Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP). - Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers). - Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics. - Dedication to code quality and documentation, and the ability to learn and master new technologies and code. - Ability to work independently and efficiently under deadlines. - Eff
Partnerships Director â Talent
WHAT MAKES US EPIC? At the core of Epicâs success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether itâs building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, weâre always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. Weâre constantly innovating to raise the bar of engine and game development. CONSUMER What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through incredible content and partnerships, world-class storytelling and events, or managing products enjoyed by millions of players, the Epic Consumer organization is responsible for all strategy, go-to-market and commercial efforts that make Epic Games a world-class leader in building the future of entertainment. What You'll Do Epic is seeking a Partnerships Director to lead, grow, and execute key partnerships across talent for our first-party games. This role will lead the sourcing, development, and execution of interactive IP integrations with talent partnersâincluding athletes, creators, entertainers, and talent agenciesâcombining business development, creative deal-making, and product collaboration to bring authentic experiences to life across Epicâs ecosystem. It's a unique opportunity to help shape industry-defining experiences and expand Epicâs cultural impact through world-class partnerships in music, sports, entertainment and beyond. In this role, you will - Lead day-to-day engagement with external partners, to understand their overall goals and ensure all campaign elements reflect both partner objectives and Epicâs brand and legal standards - Act as Epicâs external face within the talent industry, developing strong relationships with entertainment partners, talent agencies, talent, and brand partners, and representing Epic at major industry events and summits - Partner closely with Product and Consumer teams to ensure partnership initiatives align with Epicâs broader player, product, and business objectives â having a seat at the table, influencing product strategy into actionable roadmaps and measurable outcomes for commercial outcomes - Collaborate with development and creative teams to identify, pitch, and translate talent partnership ideas into compelling gameplay offerings across titles like Fortnite and Rocket League - Direct, source, and negotiate new talent partnerships while managing inbound and outbound licensing opportunities across sports, music, and entertainment - Manage end-to-end execution of partnership campaigns, serving as the key liaison and coordinating with cross-functional teams to ensure timely delivery, asset management, go-to-market support, and streamlined partner communication - Collaborate with Epic teams to identify, pitch, and onboard high-profile partnerships for Fortnite, from proposal and presentation through execution and launch What we're looking for - 8â10+ years of experience in talent deal-making and partnerships, with a track record of closing and executing high-profile deals - Deep understanding of the talent landscape â with robust understanding of digital consumer products and gaming culture. Must have led partnership marketing, product, or gaming campaign execution - Deep existing rela
Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)
Sydney, Australia At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement. As a Staff Software Engineer (P4) , youâll take technical ownership of key areas within our workstreams. Youâll contribute across the development lifecycle â designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team. Responsibilities: - Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling. - Drive technical discussions and decision-making across services, engine, and/or tooling components. - Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features. - Champion engineering best practices, including code quality, automated testing, and maintainable architecture. - Debug complex issues in development and live environments, with a player-first mindset. - Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration. - Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions. - Give feedback to product leaders about product direction and player affinity Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped products. - Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). - Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech. - Strong debugging and problem-solving skills in both development and live environments. - Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines. - Experience building games Desired Qualifications: - Bachelorâs degree in Computer Science or equivalent experience. - Experience working with Unreal Engine. - Familiarity with systems such as scalable services, build & release pipelines, or telemetry. - Experience with version control systems like Perforce or Git. - Prior experience working on global-scale game development or online services. For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! <p>
Senior Software Engineer, Game Solutions
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiencesâ all created by our global community of developers and creators. At Roblox, weâre building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. Weâre on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means youâll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Game Solutions engineering team, you will push the envelope of whatâs possible in top and emerging experiences on Roblox. This team engages deeply with a select cohort of partners to create games in strategic genres that push the boundaries of what our engine can handle. Youâll focus on prototyping, deploying solutions with external development studios and iterating with cutting edge engine features. Youâll ultimately have a strong influence on our engine roadmap and APIs. You Will: - Be a trusted technical advisor to external game development studios, helping them optimize performance, scalability, and quality. - Work deeply on prototypes that push the boundaries of what our engine can support, contributing large amounts of Luau code to demonstrate the feasibility of various game modes. - Identify, articulate, and advocate for core engine, performance and debugging tooling projects. - Collaborate closely with other engineers in the Solutions team, the core engine and Roblox Studio teams to shape the future of the platform. You Have: - 3+ years of professional game development experience - focused on performance optimization in multiplayer networked games, client/server authority, player movement, and general gameplay mechanics. - Roblox / Luau development experience (strong plus) - A track record of quality game(s) on the Roblox platform (very strong plus) - A passion for promoting and building great development tools - profilers, debuggers, source control, 3D asset iteration, etc. - C++ experience is (a plus but not required) - Excellent problem-solving and communication skills, with the ability to translate technical concepts into understandable and compelling guides and documentation. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on &l
Senior Product Manager, Avatar Movement
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiencesâ all created by our global community of developers and creators. At Roblox, weâre building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. Weâre on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means youâll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About the Role: As a Senior Product Manager for Avatar Movement, you will help drive the vision and strategy for how avatars move, feel, and interact within the world. You will own key components of the character controller and movement systems, ensuring developers have the engine capabilities needed to tune user control, physics, and presence, delivering a seamless and expressive experience across millions of immersive 3D worlds. You Will: - Serve as the Product DRI for Avatar Movement initiatives, collaborating with leadership to define the roadmap for character control, physics interactions, and spatial presence. - Engage deeply with the Roblox developer community to understand their needs for tuning, customizing, and scaling avatar movement in their unique experiences. - Partner with engineering teams to dive into the technical nitty-gritty, making the right architectural and API design decisions for our proprietary engine that anticipate needs 1-3 years into the future. - Write detailed product specifications that clearly align the roadmap and technical needs of Avatar Movement to executives, engineers, designers, and the broader product team. - Build frameworks to drive alignment, then define and track key performance indicators (KPIs) for complex movement systems, using both qualitative player feedback and quantitative data to iterate on the "feel" of movement. - Act as a mentor and role model for junior product and engineering team members, fostering an inclusive environment of continuous learning and high-quality execution. You Have: - 5+ years of product management experience, specifically working on game engines, 3D character controllers, avatar animation, or core gameplay systems. - A Bachelorâs degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field. Shipped real products in this or an adjacent domain (e.g., AAA character controllers, game engines, multiplayer movement systems), where technical nuances like network replication or input lag fundamentally changed your approach. - The ability to navigate domain-specific constraints (e.g., strict backward compatibility for millions of existing games, strict mobile performance budgets, proprietary engine limits) while still driving meaningful outcomes. - A deep understanding of the users, workflows, and use cases in concrete detailâboth the end-players who demand a highly responsive "feel," and the developers who need robust APIs and parameters to tu
Watches DAU, retention, and monetization cohorts in real time. Pages you when something breaks â before the community does.
Simulates millions of matches against your character or economy data to find dominant strategies before your players do.
Transcribes playtest recordings, tags pain points by frequency, and turns them into linked Jira tickets ranked by impact.
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