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Senior Manager, Technical Art Direction - League of Legends
Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the League experience. We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints. That's where you come in. Responsibilities: - Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA. - Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes. - Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams. - Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams. - Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads. - Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically. - Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices. - Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows. - Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions. - Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance. - Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability. - Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards - Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines. - Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams. Required Qualifications: - 10+ years in the games industry, with at least 4+ years in technical art leadership or management roles. - Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline). - Deep knowledge of game art pro
Product Management Director (Platform)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do As a Product Management Director (Platform), you will collaborate with cross-functional teams to shape the strategy, roadmap, and execution for Epic’s mobile experiences across our suite of products and businesses. You will apply both creative and analytical skills to identify opportunities, define product direction, support feature development, improve performance, and contribute to initiatives that deepen player engagement and satisfaction. In this role, you will balance player experience with business goals, ensuring our mobile efforts deliver impact at scale while aligning with Epic’s broader product vision. In this role, you will - Drive the mobile, PC and console product strategy and contribute to a roadmap that expands reach, engagement, and long-term retention on each platform - Partner with development teams to identify and prioritize feature opportunities, gameplay enhancements, and system improvements that elevate the player experience on each platform - Work with cross-functional partners to optimize player funnels, in-game experiences, and market readiness across regions - Partner with engineering teams to prioritize features and enhancements that improve performance and player experience across backend and frontend systems - Partner closely with analytics teams to define measurable goals, evaluate performance, and ensure recommendations are grounded in clear data and business impact - Drive alignment across key stakeholders by clearly communicating product requirements, ensuring all stakeholders share a unified understanding of goals and execution plans What we're looking for - 6+ years of Product Management experience building and scaling consumer-facing platform products or shared systems across multiple surfaces (e.g., mobile, PC, console) - Proven track record delivering platform features that power core player experiences such as identity, progression, social systems, or cross-platform continuity - Strong analytical skills with the ability to leverage data to improve platform adoption, engagement, and overall user experience - Highly skilled at translating user needs and business goals into scalable, cohesive platform solutions that work seamlessly across devices - Experience partnering closely with engineering on complex systems and balancing usability, performance, and scalability in platform design - Demonstrated ability to operate effectively in fast-paced, cross-functional environments with engineering, design, and business stakeholder
Lead Lighting Artist
Job Title Lead Lighting Artist Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary - We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. - This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. - Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities - Drive Lighting Quality & Vision - Help define and execute the lighting vision in alignment with the game’s art direction. - Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. - Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting - Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. - Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. - Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership - Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. - Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. - Partner with Technical Art and Engineering to explore new fea
Character Animation Lead
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character, and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Character Animation Director to join our Special Projects team to help drive the vision and execution of character animation across experimental and gameplay-driven prototypes. You will combine strong animation fundamentals with technical fluency in Unreal Engine to build responsive, expressive, and scalable animation systems. You will act as a bridge between animation and engineering - helping to define workflows, shape systems, and solve complex problems at the intersection of gameplay and motion. This role requires both hands-on creation and leadership: setting quality bars, guiding others, and helping a small team move quickly without sacrificing clarity or craft. In this role, you will - Lead the creation and implementation of high-quality, gameplay-driven animation in Unreal Engine - Prototype and iterate on new approaches to character movement, responsiveness, and player-driven animation - Collaborate closely with engineers and technical designers to design scalable, flexible animation systems. Excite those around you with creative and clear thinking - Own animation quality and leadership across projects, ensuring a strong and consistent point of view - Translate gameplay needs into animation behaviors that feel intuitive and responsive - Debug and solve complex animation and integration issues in the engine - Contribute to and help evolve animation pipelines, tools, and workflows for rapid iteration - Mentor and support other animators, fostering a culture of curiosity, experimentation, and craft excellence What we're looking for - Expert-level understanding of character animation principles, with the ability to deliver both realistic and stylized motion; experience with motion matching, procedural animation, or emerging animation technologies is a plus - Deep experience working in Unreal Engine, including Animation Blueprints, state machines, blending, and runtime systems - Strong understanding of gameplay animation-how input, timing, and responsiveness shape player experience - Proven ability to collaborate effectively with engineers and technical designers on complex, system-driven features - Experience building or contributing to animation systems (not just assets), including debugging and iteration in-engine - Animating in-engine using Unreal Engine anim
Senior 3D Artist - Monopoly GO!
Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin
AI Engineer
As an AI Engineer at Cloud Chamber you will join our talented development team to further push the development of the AI Systems and AI Archetypes for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to support several AI Systems and bring our AI Archetypes to life. In this role, you’ll help push the state of the art, and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the engineering and design teams to iterate and polish existing AI Systems and Archetypes. - Support the development of architecture and implementation within the systems of your domain. - Collaborate with other engineers to implement and maintain AI behavior trees and associated systems. - Test our AI Systems and Archetypes, reporting on their performance operation and memory budgets. - Test and suggest improvements for combat design-facing authoring and encounter scripting tools for - Maintain technical documentation. What We’ll Do Together: You will work closely with our Design, Animation, Audio, VFX, and Art departments to support and finalize the implementations for core AI systems: Combat Management, Perception, Steaming/Memory/Performance, etc. You will also help support the creation of new AI Archetypes and finalize existing ones. You will be encouraged to push our conception of what is possible, doing as much to advance the ambition as you will attempt to build it, ultimately bringing our richly imagined world to life. <
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