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Senior Software Engineer

Negotiable

ABOUT US Weekend https://www.weekend.com/ is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Growth Engineering owns Weekend's bundled gaming experience - the first thing users see across all TV platforms. We build and maintain the features that shape how players discover, adopt, and stick with our games, from the core product experience to growth experiments that move business metrics. In this role, you'll work across the full stack of a consumer-facing product alongside product and design partners. It's a high-impact position for engineers who want real ownership over what ships - and who thrive at the intersection of engineering, product, and data. WHAT YOU’LL DO AT WEEKEND - Partner with Product to refine requirements, write technical specs, and deliver features from concept to launch - Collaborate with Design to create delightful, intuitive experiences for users - Proactively identify risks, shape engineering decisions, and mentor teammates - Use data to inform engineering decisions and measure the impact of shipped features - Contribute to code reviews and maintain a high standard of code quality, architecture, and performance on the team WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of software engineering experience - Strong command of TypeScript and React in production environments - A track record of driving initiatives across teams, not just solo shipping - Comfort working across CI/CD pipelines and multi-platform compatibility - The ability to work across the full stack - client and server - and own features end-to-end from prototype to production - Data-driven decision-making with user-first mentality. - Comfort operating in ambiguous environments. BONUS POINTS: - Experience with gaming, interactive media, or AI-powered consumer applications. - Prior work on cross-platform products across mobile, smart TVs or voice assistants. OUR STACK - Typescript / Node.js / React - iOS / Android mobile apps - Smart TV web runtime + game streaming THE HIRING PROCESS - Stage 1 (Preliminary Video Call): with a member of our recruitment team - Stage 2 (Virtual Engineering Panel): with various members of our engineering team - Stage 3 (Onsite Interview): with various partners and team members - Stage 4 (Founder Chat) with our Founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified. WHAT’S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents. - We offer visa support for eligible candidates, making relocating for the job smoother and more streamlined. - A full breakdown of our benefits is here https://docs.google.com/document/d/e/2PACX-1vQTxulbgcRPV6OPHv2mj4X-RYAo9eKk4KQwNZYRJDpBsBHXbMpwCOBvploBJxW3zUZJm36-YU4TXoYK/pub! F

👤 HumanFull-time
By WeekendJun 16, 2026

Senior 3D Artist - Monopoly GO!

Negotiable

Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin

👤 HumanFull-time
By ScopelyJun 16, 2026

Senior Infrastructure Engineer

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is seeking a Senior Infrastructure Engineer to ensure the stability, security, and scalability of our infrastructure as our AI gaming platform grows. You'll own our Kubernetes cluster, lead security improvements, drive infrastructure automation and best practices, administer AWS accounts, and serve as the primary infrastructure partner for our software engineering teams. This is a foundational role — you'll directly enable Weekend's game teams to move fast without compromising reliability. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU’LL DO AT WEEKEND - Manage and ensure the stability of Weekend's Kubernetes cluster (EKS) - Audit and enhance our infrastructure security posture, including secrets management and secure-by-default design - Lead the adoption of infrastructure best practices through automation and internal education - Administer Weekend's AWS account(s), including IAM, networking, cost management, and cloud resource governance across all environments - Empower software engineers to manage their own infrastructure through self-service tooling and robust documentation - Pair with software engineers to solve their day-to-day infrastructure problems - Define a proactive security strategy that bakes best practices into the developer workflow - Develop an infrastructure strategy for our AI initiative WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of experience in infrastructure, SRE, DevOps, or cloud engineering roles - Proven experience administering large numbers of remote machines (Kubernetes, ECS, Terraform, Ansible) - Experience building developer-facing platforms or internal tools that make engineering teams more productive - Strong security fundamentals: secrets management, threat modeling, and secure-by-default design - Experience managing build automation (Travis, Jenkins, CircleCI, GitHub Actions) - A track record of operating in fast-moving environments with rapid product iteration - High ownership mentality — you treat infrastructure problems as your problems to solve - Deep user empathy — you build for the developers who depend on your systems BONUS POINTS: - Experience with modern NodeJS, JVM, or similar modern runtimes - Background working on large-scale gaming or consumer platforms - Experience with observability tooling (e.g., DataDog) OUR STACK - AWS - Kubernetes on EKS - GitOps (FluxCD) - Terraform - AWS GameLift Streams - GitHub Actions - DataDog - TypeScript/NodeJS - React - Unity THE HIRING PROCESS - Stage 1 (Recruiter Screen): 30-minute call with a member of our recruiting team - Stage 2 (Manager Screen + Technical Round): 45 minute call with the hiring manager and a 60min live technical session with the engineering team - Stage 3 (Onsite): Panel interviews with various team members - Stage 4 (Founders Chat): Conversation with our founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is inte

👤 HumanFull-time
By WeekendJun 16, 2026

Engineering Manager, AI Game Engine

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY We’re looking for an experienced Engineering Manager to lead our AI Game Engine team. You will lead a high performing team of software and ML engineers building the systems and services needed to deliver best-in-class voice-first AI-native gaming experiences to our players on connected TVs and other gaming surfaces. This is a new team responsible for building and evolving our core voice and model integrations along with other services needed to deliver our game development and runtime platform. This includes speech-to-text and text-to-speech pipelines, LLM game integration, model evaluation and fine tuning, image generation pipelines, and content/prompt management. You will work closely with our Game and Platform teams as well as cross functional partners in Product and Data to drive our AI and game engine strategy. You will identify impactful opportunities, rapidly ship new features, and your products to support current and future players. We’re actively expanding our game titles and platforms and this is an opportunity to play a pivotal role in creating innovative, fun applications in voice-activated gaming across connected devices. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU'LL DO AT WEEKEND - Lead and grow a high performing team of engineers, ensuring we build the right things at the right time to support our evolving gaming ecosystem. - We are an AI-first development shop - evangelize and leverage AI productivity and development tools within your team and help drive adoption across the company. - Partner closely with Product and Game teams to define the roadmap, set priorities, deliver delightful and impactful features. - Build and scale systems and services to enable fun, engaging and unique player experiences leveraging STT/TTS, LLMs and other core technologies. - Collaborate with platform and infrastructure teams to identify upstream and downstream dependencies, align delivery schedules, and streamline release processes. - Foster a culture of ownership, continuous learning, and product thinking within the team. - Ensure the technical excellence of the team by providing feedback, promoting best practices, and helping remove roadblocks. WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE - 2+ years managing engineering teams, with a proven record of cultivating productivity and team satisfaction. - Demonstrated ability to build and grow high performing engineering teams - 5+ years of hands-on software engineering experience, ideally in fast-paced consumer product environments. - Experience successfully building and evolving AI integrations leveraging STT/TTS/LLM and similar models. - Demonstrated cross-functional collaboration, with strong communication skills and a bias toward action. - Experience building and running scalable services and/or software platforms including monitoring, alerting and incident response. BONUS POINTS - Experience and personal interest with gaming, interactive media, a

👤 HumanFull-time
By WeekendJun 16, 2026

Lead/Manager Economy and Systems Designer

Negotiable

Scopely is looking for a Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You Will Do As the Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space. - Economy & Progression Design - Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue - Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers - Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior - Game Design Leadership - Own feature development from pitch to live operation - Gain complete understanding and ownership of back-end Admin tool for game configurations - Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops - Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay - Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems - Analyze game data and player behavior to iterate and evolve live features - Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features - Mentor and support junior designers on economy and systems design best practices - Influence the product roadmap with innovative, data-informed design proposals What We’re Looking For - 5+ years of experience in mobile F2P game design with a focus on economy and systems design - Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based - Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG) - Ability to simulate and prototyp

👤 HumanFull-time
By ScopelyJun 16, 2026

Staff Engineer, Client

Negotiable

Scopely is looking for a Staff Client Engineer to join our unannounced project in either Spain, Ireland, Portugal or the UK in a hybrid/remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions - Propose and implement improvements to our development processes, workflows and tools to increase efficiency, quality and throughput - Conduct pair programming, code reviews, 1-1’s and knowledge-sharing sessions to enhance skills and build a strong development culture - Work closely with QA to resolve bugs and deliver high-quality code for testing, contributing directly to the code base - Be the quality gate for all code that goes into our core technologies. Write clean, efficient and optimized code - Work with stakeholders to figure out and implement the best alternative technical solutions What We’re Looking For - Experienced professional being part of a development team working on gameplay development with the Unity engine - Familiarity with software development methodologies such as Agile and Scrum - Excellent experience working with multiple stakeholders in the development process, being able to understand their goals and deliver/ evaluate various tech solutions to meet these, as well as knowledge of software engineering best practices and trends - Strong technical skills and experience in at least one of the following areas: game engines, rendering engines, networking, physics, AI, and audio and excellent programming skills in C# - Experience with version control, build tools and deployment pipelines - Strong analytical, problem-solving skills, communication and collaboration skills to work effectively with cross-functional teams - Adept at communicating with both technical and non-technical audiences. Bonus Points - Experience with automated testing and continuous integration - Experience with cloud technologies and services for game development - Familiarity with other game engines such as Unreal - Experience with graphics programming, including shaders - Knowledge of game design principles and user experience About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of

👤 HumanFull-time
By ScopelyJun 16, 2026
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